![]() ![]() Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a "red" damage build or a "blue" tank build. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is "giving up" on gear to reach that skill power? We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. The builds that are fun, effective and popular. Added Flashlight attachments for pistolsÄeveloper Comments: We took a hard look at the current meta.Suppressing an enemy, that is not currently suppressed, grants +5 percent weapon damage for 10 seconds.Every 3 reloads from empty increases your magazine capacity by 100 percent.All exotics are set to the previous highest possible value. Exotic items no longer have a random range on their damage/armor roll.These exotics can be team shared to other players.The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics.Eagle Bearer remains exclusive to the Operation Dark Hours Raid.For crafted exotics, it requires that the player has the blueprint.For world drop exotics it requires that the player has the drop previously.Only exotics that the player is qualified for.Enemies affected by the infused status effect take 50 percent more damage from your skills. Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m.While infused, you gain +10 percent skill damage, +10 percent skill healing and repair and +10 percent skill duration for each Utility (yellow battery) on your gear. Whenever you apply a status effect, your gloves become infused with that for 60s.Skills that apply status effects gain +50 percent status effect duration and +50 percent skill haste.While holstered, each time you reload or cycle your current weapon, gain +8 percent bonus armor for 2s While drawn, each time a round is loaded, gain +20 percent bonus armor for 3s.After hitting 5 marked enemies, gain +50 percent reload speed, +20 percent total damage and all shots fired are guaranteed critical hits for 10s.A new random enemy is marked afterwards, and whenever you reload. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20 percent total damage. ![]() This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party. Added Raid Completion Time to Clan Leaderboards.Added Discovery Mode difficulty for the Operation Dark Hours raid.An agent who received help will be able to endorse the helping agent. Added the ability to earn the "Shepherd" title by responding to call for backups and earning endorsements.New Classified Assignment: Central Aquarium These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions! to discover new narrative and gameplay opportunities. The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.Ä®xpeditions are free events that bring players to unexplored locations around D.C. 'The Division 2's new DLC features a Black Tusk mission at Camp White Oak.
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